This game desperately needs a POI update

Edit: POI -> Points of Interest

World's Part 2 has been great refresher for this game. Almost every update in the last 5 years have addressed some major fundamental issues that brings this game closer and closer to the best space game in the market.

But the only thing that's been a sore spot in my latest playthrough and continues to be the reason that I keep dropping this game consistently have been the POI's. Some of these have remained exactly the same since 2016 and they need a major overhaul, for a game boasting about their proc gen tech, their POI's are unironically the least procedurally generated element in the game and you will see the same base/ruin/outpost/crashed-freighter copy pasted ad-nauseum. I don't even want to bother to go to these POI's because I already know what I'm going to see and how it's going to play out.

Maybe these crashed freighters can be arranged differently, can have different hazards etc. Same thing with these ruins/outpost, instead of having them in the same layout, randomize different hazards, different placement. I always thought it would be cool idea to go inside a cave and maybe find an underground outpost with randomized enemies and loot. Just something to incentivize exploring. Part 1 and 2 have been great, but I feel a lot of the *recent updates have been sidegrades and not enough of the gameplay has been built on to make it deeper.