Nothing works as intended in the game
It's really a shame to sell a game in this state. I started PC1 a few years after its release and everything was so smooth and perfect in my opinion. I was waiting PC2 because despite the illusion of perfectness, many things were lacking like places, switch tracks,... Now it is clear that nobody tested the game before publishing it, it was just a cash grab. Here a some of the dumbest things. 2 hours of test would have been enough to spot everything! 1. There are way too many visitors in the park in early game. You open your park with ONE attraction and there's 900+ people spawning. That's way too much. 2. Despite having so much visitors, your rides barely have more than 20 people in queue. "Waiting queue is too long" bro it's less than 3 minutes. It's just full of visitors going up and down in my alley and colliding with each others. 3. Pathfinding is HORRENDOUS. I created a large entrance path in my park, more than 20 meters large. There are half the people that take the EXACT same line. 4. Opening a ride grabs half of your visitors, it's just dumb. It's like a super powerful magnet, they all come (and all make u-turn because you know, the waiting time of 0 minutes is too long...) 5. Prices are stupid. They're ready to pay 35$ for some rides but not 0.5$ for Karting? If it's not free they won't come. Talking about prices, please let us type directly the numbers we want (at least on consoles, because currently it works only with sliders). 6. The way technicians work is totally useless. It seems Frontier spent some time developping plannings, but it's useless? If I assign a technician to a ride, then why is he not repairing it during its shift and why do I have to call someone else? And why is he at the opposite side of my park? + It's beyond stupid to have to wait until it's too late for a technician to fix it. If I assign a technician to a ride, he should be around it for all it's shift and checking it multiple times during its shift. But no, they wait until it's broken. Clowns. 7. "Visitors think the ride is too long". At least that's what the French version says, is it mistranslated or totally stupid? I opened a cable car to go from my entrance to my pools. It's 800 meters between the 2 stations. But they refuse to take the cable car because it's too long. Sure walking 20 minutes is shorter, just to make a u-turn at the end! 7.5 But guess what? I removed all roads going to my pools just to force them to take the cable car. Result? I sell a f*ckton of pool passes, but nobody goes. Literally nobody. 0 people in that part of my park. But I sold almost 5k pool passes. Clowns. 8. There are so many things lacking from the 1st game, like fireworks, animatronics, and diversity in themes just to name a few. At least 2 or 3 other themes should have been in the base game, it's just empty. Yes I know there's the workshop, and I found many wonderful creations, but the community is just showing how Frontier is lazy. 9. The UI is terrible, at least on consoles. Sometimes to change the color you need to press square, sometimes cross, what the hell? But as square is also the pause/speedup menu, sometimes it opens BOTH and you have to close every menu and restart your selection. L1/R1 also are very confusing as it's sometimes changing section, but not in all menus... The UI was perfect in PC1 and it's a total garbage in PC2. The list could go on and on. But despite that the game is a solid 7.5/10 and could be an easy 8.5 or 9 if they tested things prior. I'm having tons of fun, but there's always something stupid happening in my park. I hope it will be fixed soon and won't take years.