Remove ACOG from Doc/Rook/Melusi/Goyo/Wamai
Simply put, no high RPM weapons on defence should have an ACOG. Whether you agree or not, we have had YEARS of evidence showing that this has NEVER made the game more tactical and has never not been an issue. Doc/Rook had ACOG a few years back and were too strong so they had to have them removed for lower zoomed optics (which at the time was aimed to be a nerf, eventhough we saw the 1.5x grow to quickly become the best scope in the game). Then we had all the issues with the 1.5x scope itself and now that has been reworked and is less of an issue.
These weapons and operators WILL be an issue with the ACOG whether you care to believe it or not. The only weapons with an ACOG that are not an issue are slower rate of fire weapons and DMR/Slug Shotgun weapons. Due to the lower rate of fire, the value of the ACOG is diminished significantly. The trend here, which is clear to see, is that a gun with a high RPM and zoom have been, and will continue to be, an issue.
This leaves the following operators with ACOG -->
- Castle (UMP45)
- Frost (9mm C1)
- Tachanka (9x19VSN)
- Maestro/Alibi/Azami (ACS12 slug shotgun)
- Kaid/Goyo (TCSG12 slug shotgun)
- Aruni (Mk14 EBR DMR)
- Tuberao (AR15.50 DMR)
- Vigil (BOSG12.2)
That alone, after the removal of the ACOGs from the operators in the title, leaves 11 possible defensive ACOGs. That is already more than we've ever had in the past and is plenty already. You have the option of full-auto weaponry or longer range DMR-style weaponry.
This is much healthier for the game as a whole. It lessens the impact of the TDM-meta, reinforces the ACOG to be used over range (due to the weaponry its on) and removes any cause for doubt that the ACOG becomes an issue. In its current format, it'll be a season or two before more ACOGs get removed until we effectively reach this stage anyway.
If their goal is to squash the TDM element of the game significantly, this should be the first thing they do. They have already removed it off Mozzie/Thorn which were great changes and more changes like that can really have a lasting impact. They said they also want to be more reactionary and quicker with balancing changes; this would be an excellent way of doing so.
For the operators in the title that should 100000% lose their ACOGs, if they are then deemed too weak then targeted changes to their gadget, or equipment or speed rating. ACOGs shouldn't come into this. Once they set a blanket statement like this, it provides a clearer message to everyone playing the game. They need to do their best to start strong and remain strong when it comes to who gets an ACOG.