Does anyone know why limiting the fps in games allows players to glitch
I’ve seen this time and time again in many different genres of games that all use a variety of different game engines so it’s not like it’s specifically bound to one of them
But for many games I’ve seen game breaking glitches achievable by lowering/limiting the framerate and the majority of them tend to relate to clipping through objects , there are some oddballs where it’s a UI glitch or a one that breaks the movement mechanics but mainly breaching tangible objects in a game environment.
4 games I can think of are 1 . Destiny 2 - easier to wallbreach solid objects while capping fps to 30 2. Payday 2 - easier to wall breach solid objects while capped at 30fps 3. Only up- capping fps to 30 allows players to manipulate the physics combined with the movement roll for a large boost of speed 4. Fable anniversary (original) - unlimited item glitch can only be done on Xbox 360 where the frames are capped too , you guessed it , 30fps
I’m sure there’s many more to list but those are games I can think of that I’ve played and experienced myself
Why does this same issue persist through many different games? As in what’s going on behind the scenes or in the code that’s allowing it to be done, Is it preventing certain checks and validations from being done?