[PBE datamine] 2024 December 11 (Patch 15.1): changes to Ashe, Kalista, Varus, turret damage, and minions

General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.

 

Champions

Ashe
  • P base amp:  +15% --> +0%
    • i.e. you don't get any benefit early now until you have bought some crit chance
  • P amp now triggers on every attack, instead of only against already P-slowed targets
    • i.e. the first attack now benefits too
    • technically this also buffs her against slow-immune targets
    • the tooltip has been reworded to imply that W and R would also now benefit from the amp, however they currently do not (likely unintentional collateral from cleaning up the "already slowed targets" clause)
  • Q AS:  25%-55% --> 25%-65%
  • Q tAD scaling per attack:  105%-125% --> 110%-130%
  • W damage:
    • base:  20-80 --> 60-200
    • AD scaling:  100% total  -->  100% bonus
Kalista
  • MP5 growth:  0.4 --> 0.8
  • P has changes of some sort to the dash speed calculation as a whole
    • appears to now ignore slows and scale purely on attack speed (so cripples still reduce it)
    • unfortunately I can't really tell what their impacts are nor am I confident enough to claim anything beyond that
    • there was an attempt to add the calculated dash speed to the tooltip, however it was actually added to the client tooltip rather than the in-game tooltip
  • Q base damage:  20-280 --> 10-270
  • Q cost:  50-70 --> 60-80
  • E damage per extra spear:
    • base:  8-24 --> 7-35
    • tAD scaling:  25%-45% --> 20%-40%
    • AP scaling:  20% (unchanged)
Varus
  • base mana:  360 --> 320
  • Q cost:  65-85 --> 50-70
  • W base onhit damage:  8-28 --> 6-30
  • E cost:  80 --> 90

 

Items

Bloodletter's Curse
  • see more info here
  • just restating it now since I initially missed this change yesterday (and clarifying the trigger condition)
  • passive:  increases your mpen by 5%-30% --> shreds target's magic resist by 5%-30%
    • reminder that Abyssal Mask had its passive changed as well to now be a damage amp rather than a shred
  • passive now requires that the damage be all three of the following:
    • magic (physical damage doesn't count)
    • applies spell effects (procs don't count)
    • originate from a champion spell (item actives don't count, but champion passives, empowered attacks, and Aftershock count)

 

Systems

  • passive gold start time:  1:50 --> 1:40
    • this also controls the time at which you get the first support item stack
Turrets
  • damage ramp per stack:  40% --> 50%
    • max at three stacks:  x2.2 --> x2.5
  • damage ramp stack duration:  3s --> 5s
Minions
  • minion damage to structures:  x0.50 --> x0.55
  • minion damage to champions:  x0.50 --> x0.55
  • minion damage to minions now deals bonus damage based on percent target current health:
    • melee:  2%
    • ranged:  4%
    • siege:  6%
    • super:  n/a
  • the first siege minion spawns on the:  3rd wave --> 4th wave
    • still spawns every three waves afterward, so 6th / 9th / etc. --> 7th / 10th / etc.
  • experience radius:  1400 --> 1500
  • minion stat changes:
    • these are complicated so here are summaries:
      • all minions have decreased damage scaling (somewhat offset by the above damage changes)
      • melee minions are slightly squishier
      • siege and super minions no longer have effectively-infinite health/damage scalings
    • melee:
      • HP:  477-1,300 by 37 minutes  -->  465-1,360 by 37 minutes  (slightly lower early, slightly higher mid-late)
      • AD:  12-80 by 37 minutes  -->  11-71 by 37 minutes  (slightly lower early, moderately lower mid-late)
      • armor:  0-16 by 37 minutes  -->  0 always
    • ranged:
      • HP:  290-485 by 37 minutes  -->  284-500 by 37 minutes  (slightly lower early, slightly higher late)
      • AD:  24.5-120 by 37 minutes  -->  21-107 by 37 minutes  (slightly lower early, moderately lower mid-late)
    • siege:
      • HP:  912-10,850 over 175 minutes  -->  835-5,850 over 90 minutes  (slightly faster growth early, much faster growth late)
      • AD:  41.5-10,040 over 10,000 minutes  -->  38-126.5 over 90 minutes  (same scaling just lower cap)
    • super:
      • HP:  1,600-11,500 over 150 minutes  -->  1,600-7,500 over 90 minutes  (same scaling just lower cap)
      • AD:  230-1,225 over 300 minutes  -->  215-510 over 90 minutes  (same scaling just lower cap)

 

Changes from previous days

See here.